The Training Grounds

A prop location created in connection with the world building of my paladin character, Vulkan.

The Process

References and initial concepts for the Training Grounds.

Final 3D blocking, assigning of material, and rendering of lighting created in Autodesk Maya.

Some 3D assets were initially obtained from Sketchfab.

Digital paintover done in Adobe Photoshop with final layout and text done in Canva. Detailing was done to the 3D blocking in order to provide more details and wear and tear to the piece such as wood cracks, hay, and folds.

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Dawn's Peak

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Abandoned House