Dawn’s Peak

A prop location created in connection with the world building of my paladin character, Vulkan.

The Process

References and initial concepts for Dawn’s Peak.

Final 3D blocking, assigning of material, and rendering of lighting created in Autodesk Maya.

Digital paintover done in Adobe Photoshop with final layout and text done in Canva. Detailing was done to the 3D blocking in order to provide wear and tear to the piece such as cracks, overgrown weeds, and melting wax.

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The Abandoned Fireworkshop

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The Training Grounds